Films, objects and interactive systems for complex material

When a subject needs to be explored rather than simply watched.

Matter & Motion is the home of Glasgow based producer Bevis Evans-Teush. I create films, objects and interactive systems for science, culture and public engagement.

material form public encounter

Matter & Motion turns complex material into films, objects and interactive systems that people can explore. It grows out of more than 20 years of film production, documentary, science communication and archive-led work, and extends that experience into physical storytelling, interactive systems and AI-assisted editorial tools.

What I make

Work that can be watched, handled, triggered or questioned.

Films

Documentary, science films, public engagement films, archive-led films, interviews, educational explainers and carefully structured visual stories.

Objects

Light tables, transparency systems, kinetic objects, physical interfaces, mechanical storytelling devices, dioramas and tactile public engagement formats.

Interactive systems

AI-assisted archives, conversational guides, explorable media, browser-based tools, installation interfaces and live public engagement systems.

Featured work

Selected projects and prototypes.

These cards are draft case-study entries for the first public version of the site. They show how complex material can move between screen, object, installation and interaction.

Case study / experiment

The Flower Show

A chorus of difficult flowers.

What if a flowerbed thought it was a chorus line?

Concept image for The Flower Show showing bright artificial flowers in a public setting.
Concept image for a public-facing kinetic flowerbed performance.

The Flower Show is a kinetic street-theatre installation: a bed of mechanical flowers that rehearse, bicker, listen and perform. Stuck together in one flowerbed, they have songs, moves and fragile egos. Speak to them or sing to them and they respond through movement - each flower dancing in its own way.

Beneath the comedy is a practical performance system. Small servos drive flexible stems; local sound analysis listens for voices, rhythm and silence; a choreography engine gives each flower its own temperament. Some are nervous, some are bossy, some show off, some lag behind. Together they become a tiny performing ensemble.

The project explores how responsive machines can hold attention in public space - not as screens, gadgets or robots pretending to be human, but as physical objects with timing, character and a reason to perform.

Software simulation for testing flower movement before building the physical rig.
A related motion study for tuning timing, impact, return and comic physical response.

Simulation to performance

Rehearsing the physics before the flowers exist.

The project can be developed in software before it moves into the real world. A simulation lets the choreography be tuned early: stem lag, elastic recovery, overshoot, damping, group timing and individual flower temperament can all be tested before the hardware is final.

That matters because the comedy is physical. The flower head should arrive late, wobble, correct itself and settle. By rehearsing those dynamics in software, the final rig can be treated less like a set of motors and more like a small performing ensemble.

They've got songs. They've got moves. They've noticed you.

What the public does

The invitation is deliberately simple: sing to them. People can also speak, conduct, clap, encourage or interrupt. The flowers answer with bows, sways, twitches, freezes, choral fragments and tiny non-verbal voices.

What is being built

  • Servo-driven flowers on flexible stems
  • Movement choreography system
  • Local sound-reactive engine
  • Flower voice palette
  • Operator control and simulation modes

Why it matters

As screen-based images and voices become easier to generate, live physical presence becomes more valuable. The Flower Show moves responsive behaviour into a public object: authored, mechanical, social and built to gather people around it.

public sound / movement local analysis behaviour engine servo choreography + voices public response

Media studies

Prototype images and moving tests.

These are working visuals, not final publicity stills. They begin to show the material world of the project: artificial petals, reflective colour, street context and motion tests.

Movement test 01.
Movement test 02.
Movement test 03.

Next steps

  • Build and refine a 12-flower prototype.
  • Test stem mechanics: lag, whip, overshoot and settling.
  • Develop public singing and microphone interaction as the lead mode.
  • Package the system as a festival-ready street-theatre installation.

Experiments

Working ideas for future commissions.

Experiments are working ideas, prototypes and formats being developed for future commissions. They test how film, objects, sound, AI-assisted tools and physical interfaces can create richer encounters with complex material.

Approach

From source material to live experience.

  1. 01

    Find the material

    Research, footage, archives, interviews, objects, places and expert knowledge.

  2. 02

    Shape the idea

    Editorial structure, audience journey, format, tone and constraints.

  3. 03

    Prototype the system

    Fast working tests: browser apps, mock-ups, motion studies, light-table trials and interaction tests.

  4. 04

    Build the experience

    Film, interface, object, installation, sound, graphics, physical control and public use.

  5. 05

    Make it usable

    Documentation, handover, exports, installation thinking and future update paths.

Why now

From screen to encounter.

Screens are everywhere. Matter & Motion explores what happens when stories, research and archives leave the screen and become things people can handle, trigger, question or gather around.

AI-assisted tools make it possible to prototype faster and organise complex material in new ways. But the aim is not automation for its own sake. The aim is better encounters with difficult, valuable material.

About

A studio practice built from film craft and editorial judgement.

Matter & Motion is the studio practice of Glasgow-based producer Bevis Evans-Teush.

My background is in film production, documentary, science communication, interviewing, scripting and editing. Over more than 20 years I have worked with universities, cultural organisations, public agencies and broadcasters to shape complex material into clear, engaging media.

Matter & Motion builds on that experience, extending it into physical storytelling, interactive systems, AI-assisted editorial tools and object-led public engagement.

Matter & Motion grows out of the work of Cairn Production, with a sharper focus on physical, interactive and experimental forms.

Contact

Bring me a difficult subject, a rich archive, a public engagement problem, a collection, a research project or an idea that does not quite fit a normal film.

  • I have an archive and want people to use it.
  • I have a complex science story to explain.
  • I want a physical or interactive public engagement piece.
  • I need a film, but not only a film.
  • I want to test an unusual format before commissioning it.
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